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 F1 2011 Car Mod

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arc anjil

arc anjil


Posts : 42
Join date : 2012-03-10
Location : Florida

F1 2011 Car Mod Empty
PostSubject: F1 2011 Car Mod   F1 2011 Car Mod EmptyFri Mar 30, 2012 4:18 am

OK, I got permission from the converter to offer my version of his mod. I edited his .INCCAR files to give each team their own ModelID.

WARNING: this mod conflicts with MMG's 2007 F1 mod. Some of the ModelID's are the same. What I do is, to use the F1 2011 mod, drag the Mak_Corp folder from the Teams folder to the desktop. To use the MMG mod, I drag the F1_2011 folder from Teams to the desktop and put the Mak_Corp folder back to Teams.

What I need to do is figure out why the following teams boot me as a possible cheat. I'd appreciate anyone DL'ing and checking out this mod and letting me know what they find.

Williams
Mercedes
Toro Rossa
HRT
Virgin

Here's the links to the mod with instructions:

F1 2011 Car Mod

Thanks


Last edited by arc anjil on Sun Jun 03, 2012 1:49 am; edited 1 time in total
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arc anjil

arc anjil


Posts : 42
Join date : 2012-03-10
Location : Florida

F1 2011 Car Mod Empty
PostSubject: Re: F1 2011 Car Mod   F1 2011 Car Mod EmptySun Jun 03, 2012 1:48 am

Completely redone F1 mod (V2.0) for online with new physics, 5 tire ranges, here:

http://www.mediafire.com/?3nkqtg572cf8733

Pretty good, too. Delete any previous versions.

--------------------------------------------------------------

After some testing, I've submitted some Q's to the modder. The splitter seems too weak. I had to set it at 20% at Monza, which seems too high to me for a low downforce track. Also, the car snaps into a spin under braking, like the rear wheels have locked up, but the replay shows no lockup. Too much/ too little Coast or Preset?
Finally, the tire scrub and skid sounds are too low, you can barely hear them to tell where your level of grip is at. The MMG 07 F1 mod is much better at this.

Hopefully, he can get this (or me!) straightened out and this will be a great mod to race.
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